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  • Ned Warren Journal Entry #3

    [[:edward-ned-warren | Edward (Ned) Warren]] h3. Sunday, October 18th, 1885 Reading this cursed book was a pain. For the most part it was ramblings of mad people. However the few spellbooks I have read weren't much different. Probably says …

  • Home Page

    h2. Qabals of the New Dark Age h6. A Gothic Fate Campaign What is Gothic Fate? The Fate system is one where proactive, capable heroes lead dramatic lives. Gothic horror is a role-playing genre with a dark & oppressive atmosphere, impossible …

  • Main Page

    h3. Our Qabal [[The Order of the Black Raven | The Order of the Black Raven]] What does our secret society stand for? Does it espouse a particular philosophy? What do most members believe its goals are? You can find a list of _other_ Qabals [[List …

  • Help Editing

    h3. Welcome to your how-to wiki page. This page serves as a starting point for your wiki. From here you can begin organizing your campaign! To get you started, here are some examples of what you can do with the wiki. To see how these work, click …

  • Places

    h3. Regions h3. Countries England: *A Certain Level of Hypocrisy* Scotland: *Places of Power* h3. Cities Cardiff: *In the Know* London: *City of Gloomy Gutters* h3. Landmarks Stonehenge: h3. Other Oxford & Cambridge: *Crucible …

  • Campaign Rules

    h2. Rules This page is the table of contents for rules. First, a note on System. h3. System The system for this campaign is Fate Core with changes expounded upon in the rules. As much as possible, I have followed the Fate Core handbook. When I …

  • Acknowledgements

    h3. Acknowledgements Thank you to Rachel, Marc, Daniel, Rabbi, and Adam for the playtest two years ago. This re-write was not based on that, but you still helped me nail down the Fear mechanic. Adam & Daniel, I changed most of what we discussed, …

  • Section_one

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. h3. Section One: The Basics No real changes here. However, I strongly suggest reading this chapter in the book before continuing onto other sections. You can …

  • Section_two

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the previous rules section [[Section_one| here]]. h3. Section Two: Game Creation We need to discuss the size & scope …

  • Section_three

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the previous rules section [[Section_two | here]]. h3. Section Three: Character Creation Let’s start with Power Level. …

  • Section_four

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the previous rules section [[Section_three| here]]. h3. Section Four: Aspects & Fate Points Fate Core states that Fate …

  • Section_Five

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the previous rules section [[Section_four| here]]. h3. Section Five: Skills & Stunts The skill list for this campaign …

  • Section_6-10

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the previous rules section [[Section_Five| here]]. h3. Sections 6-10: Game Play There is no need to change these. These …

  • Section_eleven

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the previous rules section [[Section_6-10 | here]]. h3. Section Eleven: The Other Stuff This section contains all the …

  • Extras

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the Section Eleven [[Section_eleven | here]]. You can also get to other parts of section eleven: II. [[Templates | …

  • Templates

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the Section Eleven [[Section_eleven | here]]. You can also get to other parts of section eleven: I. [[Extras | Extras]] …

  • Powers

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the Section Eleven [[Section_eleven | here]]. You can also get to other parts of section eleven: I. [[Extras | Extras]] II …

  • Morality

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the Section Eleven [[Section_eleven | here]]. You can also get to other parts of section eleven: I. [[Extras | Extras]] II …

  • Stunts

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the Section Eleven [[Section_eleven | here]]. You can also get to other parts of section eleven: I. [[Extras | Extras]] II …

  • Magic

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the Section Eleven [[Section_eleven | here]]. You can also get to other parts of section eleven: I. [[Extras | Extras]] II …

  • Fear-and-Perseverance

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the Section Eleven [[Section_eleven | here]]. You can also get to other parts of section eleven: I. [[Extras | Extras]] II …

  • Horror

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the Section Eleven [[Section_eleven | here]]. You can also get to other parts of section eleven: I. [[Extras | Extras]] II …

  • Curses

    For your convenience, you can return to the Main Rules page [[Campaign Rules | here]]. For your convenience, you can return to the Section Eleven [[Section_eleven | here]]. You can also get to other parts of section eleven: I. [[Extras | Extras]] II …

  • The Order of the Black Raven

    - Stands for knowledge. - Protects secrets - Proactive in fighting off dark creatures - Rift with the Masons - Ties of some sort to Poe? Rumor that he was killed by the Qabal. Rumor that he was a member something/some else. - Very old Qabal - …

  • List of Qabals

    h6. Other Qabals Not much is known about other Qabals. In fact, accumulated knowledge is next to nothing. As you learn more, we can add that knowledge here. h4. Suspected Qabals Masonic Order h4. Known Qabals *Sacellum* - Faith based. …

  • Occult Magic

    h6. Occult Magic How does one describe that magic which draws upon the power of the Occult? Considering that the Occult is varied and seeming to always change, it is a near impossible task to describe Occult magic. In lieu of an explanation, perhaps …

  • Nature Magic

    o *Nature Magic*: -3 Refresh. Your powerful Will harnesses the raw power of nature which you can instinctively direct to achieve awesome magical effects. Your effects are limited to those which affect animals, plants, weather, storms, & lightning. To …

  • Gypsy Magic

    o *GypsyMagic*: -2 Refresh. Malocchio. You have the Evil Eye and can use it to curse people. You can roll Will (or Gypsy if you have that background) to place Aspects on a target; the target may defend with a relevant skill (usually Resolve or Will). You …

  • The Vault

    Located at Oxford University Accessible by Black Ravens in good standing. What's in here? * Cursed Spellbook - Obtained from a witch/revenant Theona Helsvar in the town of Harcombe Bottom.

  • Dr. Edith Blake-Evens

    Edith Blake became a member of the "Edinburgh Seven" in 1869. She was given permission to attend classes at the University of Edinburgh Medical School. The Seven was led by Sophia Jax. Charles Darwin supported this group. Edith later became an adjunct …

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