Section_6-10

For your convenience, you can return to the Main Rules page here.

For your convenience, you can return to the previous rules section here.

Sections 6-10: Game Play

There is no need to change these. These are the nuts and bolts of how-to-play. However, there are some additional rules covered in the next section.

While this section does not deal with Stress or Consequences, I do want to note some changes. First, Gothic Horror is a difficult setting for heroes. Thius, stress tracks start at 1 stress bubble, NOT 2. Skills still increase stress tracks normally.

Finally, be aware that if you do not have a recovery power, an Extreme Consequence will not go away without some sort of supernatural interference. This supersedes the rule on page 166. Even the best doctor in the world cannot remove an Extreme Consequence (although a Mad Scientist possibly could.)

You can click here for Section 11: The Other Stuff.

Section_6-10

Qabals of the New Dark Age mrroderick mrroderick